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Geodesic-voxelbinding

Frembring produktionsfærdige bundne figurer af høj kvalitet på mindre tid med en innovativ ny skinningmetode, der binder kompleks geometri til skeletter. Håndter geometri og net, der ikke er vandtætte, med ikke-mangfoldige eller overlappende kompenenter. De fremkomne vægte er kompatible med eksisterende skinningmetoder i Maya og kan bruges i spilprogrammer.